Procedural Terrain Generation in Unreal with the Houdini Engine

Project info

A procedural level design project using the Houdini Engine which allows the user to make procedural terrains through vertex coloring in Unreal.
The whole process of making a level can be done within an hour.

The Terrains are created in the Unreal Engine 4 through the use of the Houdini Engine plugin.
Below are 3 different Terrains created with the tool.

The procedural generation allows designers and artists to generate a level purely based on vertex coloring and parameters.
The video shows the procedure in making the terrains and the possibilities.



Example Terrain – Swirling River


Example Terrain – Oasis



Example Terrain – Mountain River