A technical deep-dive into the possibilities of the Houdini Terrain tools when they came out in Houdini 16.
I tried to recreate different geological environments with layers for export into game engines.
The different environments were made into tools to used by Artists and world designers.
For this exporting I created an HDA that analyze a heightfield and cut it up into multiple heightmaps.
I created three different tests:
Namibian Desert:
Inspiration:
![](http://nielsvdiermen.com/wp-content/uploads/2019/03/NamibianInspiration-300x200.png)
Result:
Scottish Highlands:
Inspiration:
![](http://nielsvdiermen.com/wp-content/uploads/2019/03/ScottishInspiration-300x154.png)
Result:
Forest with paint-able river:
Inspiration:
![](http://nielsvdiermen.com/wp-content/uploads/2019/03/RiverInspiration-300x188.png)
Result: